This is a list of items found in Might and Magic VI: The Mandate of Heaven. Artifacts are referred to as "Artifact" before they're identified, cost 20,000 gold, and have an identify/repair skill level of 15. Relics are referred to as "Relic" before they're identified, cost 30,000 gold, and have an identify/repair skill level of 20. Main article: Might and Magic VI Potions
Treasure artifacts can be placed without guardians. Remember to put loose resources too. Minor artifacts usually have a level 3 monster guarding it. Major artifacts have level 5 monsters guarding it Relics get a level 7 monster Be careful with libraries and dragon city's. They skyrocket the stats of heroes.
Breastplate of Eldritch Might. Adds +2 to hero's Spellpower. Cuirass of the Dwarven Kings. Adds +4 to hero's defense and renders all creatures in hero's army immune to Implosion spell. Dragon Scale Armor. Adds +3 to hero's attack and increases initiative of all large creatures in hero's army by 5%. Robe of Sar-Issus.
The Elixir of Life is a combination artifact from Heroes of Might and Magic III: The Shadow of Death. It gives all creatures, apart from undead or unliving ones, +25% hit points and the regeneration ability. To create this artifact, the following artifacts are needed: Ring of Vitality Vial of Lifeblood Ring of Life
have lots of Heroes. 8+ after a few days is often good for buisness take fights with your scouts and chain army around to do as much as possible. have a «main hero» prioritize the useful combat skills (Earth, air, offense, defense) + get logistics. The other 3 are somewhat optional/situational. use high speed creatures to increase movement
. advertisement. You take the part of Sir Christian, a lost traveler who is shipwrecked on a little island. He must help the natives build a capitol city, take it back from them, escape from the
There are many other artifacts which offer some great bonuses like Cape of Swiftness or Endless Sack of Gold (or Vial of Lifeblood which might not be terribly useful on your Dreadknights but effectively increases the HP of your skeleton legion by 33%) but these bonuses still lie within standard game mechanics and are merely really nice to have.
11. There are many scenarios where you have to deliver a certain artifact to a Seer's Hut or equivalent to be able finish the game. Then an enemy player can find the artifact first and, while battling you, retreat (with the artifact). If you at first don't notice this and don't immediately buy the defeated hero from the tavern (when you already
These are not all known bugs found in the game. If you have something to supplement - write. Capturing a city with the "Flight" spell If you use the "Flight" spell or the "Angel Wings" artifact, you can, flying over the gates of a blocked city, capture it by pressing the space bar. If there is a guard in the castle, but there is no hero, then
The Cloak of the Undead King is a combination artifact in Heroes of Might and Magic III: The Shadow of Death. It is created by combining three Necromancy artifacts: Amulet of the Undertaker Vampire's Cowl Dead man's boots Besides the bonuses to Necromancy (a total of +30%) provided by the individual artifacts, the Cloak allows a hero to raise units other than skeletons from slain foes. A hero
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